Maya Tools
This demo portrays a quick script that moves the pivot of a selection and selection of itself to the origin. The tool does this by determining the bounding box of the selection, moving the pivot to the center of the bottom of the bounding box, and then moving the selection to the origin.
Move Pivot of Selection to Origin
Douglas Halley
TECHNICAL ARTIST
Pipeline Tools
This tool, written in Python, sets up the project folder structure and environment. The user is able to navigate the folder structure using features to open various programs and assets. This is all controlled by a local JSON file that contains all the definitions of the preferences for how a given project can be set up.
Project Management Tool
I created this blueprint within UE4 to prototype a light rig. This prototype is designed to be dropped into a scene and contain all the essential lights necessary for lighting a scene.
The blueprint comes with directional, sky, spot, and a user defined number of point lights. The user can light a scene and retain all the values within a single node within the world outliner.
Light Generator Blueprint
UE4 Tools and Materials
Here is a demonstration of dynamic materials controlled through blueprint input. For gameplay purposes, the textures on the statues are animated to visually trigger events in the game.
Texture Animation
Produces a plane or cylinder to make the water look like a river or waterfall based on level design needs. Each control point can be scaled.
Material by Yunhao Huo
Water Spline
This blueprint was a collaboration with Martin Holtkamp and created within UE4. By using vertex coloring and sine waves, we were able to control different sections and behavior of the skirt for the 'Horned God' for the project, Hollowed. This eliminated the need to animate the skirt itself.
Vertex Animation of Skirt
Rigs
Horned God - Hollowed
Here is the looped animation for the 'Horned God' character from the project, Hollowed, which I rigged using an auto rig I created. It is presented in wireframe to show the deformation.
Halia - Hollowed
This looped animation for the main character of the project, Hollowed , was rigged using my auto rig. It is presented in wireframe to show the deformation.
Modeled by Matthew Trupiano
Animated by Melissa Almarill
Animated by Will Perez-Valines
Modeled by Paul Salas